Multimedia: a combination of medias i.e., graphics photos, sound, animation etc.
Hypermedia: "linked" or interactive media. The capability to conduct a search on one, key topic and be given "linked" information regarding related topics.
Hypermedia Systems included:
- CD-ROMs (compact disc-read only memory)
- DVDs (Digital versatile discs
- IVDs (Interactive Videodiscs )
Benefits of Hypermedia in Education:
- Increased motivation - encourages students to be proactive learners
- Flexible learning modes - draws on student's diverse learning needs and skills
- Development of creative and critical thinking skills - leaners (students and teachers) are constantly make decisions and evaluating their progress
- Improving writing and process skills - encourages multidimensional thinking, different perspectives regarding the writing process and organization.
Commercial Hypermedia Software Packages:
- Instructional Software - tutorials, drills, problem solving, simulation, instructional games
- Interactive Books and ebooks
- Reference Materials - Encyclopedias, newspapers/ newsletters etc.
Recent Developments in Hypermedia Systems:
- Web 2.0 - users as designers
- Convergence of offline - (discs) and online (Internet) development
- Increasing ease of use
Hardware Requirements:
- Computers - keyboard, mouse and monitor
- Digital camera
- Scanners
- Video digitizers
- Camcorders and other video input
Development procedures and authorizing skills:
- Look to see what has already been done
- Research
- Storyboard - organize
- Individual frame development
- Add script
- Revise
Skills:
- Media literacy
- ability to use music and art
- knowing what graphics to use and when to use them
- creative and critical thinking
Presentation Software:
- classroom presentations - guided note taking
- practice screens
- assessments
- powerpoint or keynote presentations - presented by student and teachers
Classroom Possibilities:
- Blogs
- Wiki pages
- social networking
- podcasts
- video/ photo sharing
- e-portfolios
No comments:
Post a Comment