Friday, April 27, 2012

Chapter 9: Technology in English and Language Arts Instruction:

What teachers should consider doing when integrating technology into ELA instruction: 

  • Expanding the definition of literacy to in compass literacy technology 
  • Explore new instructional strategies and practices
            - they should meet state standards

  • Decide to implement keyboard instruction
  • Work with diverse learners
  • Create social learning environments
  • Motivate Students - find their interest 
- Teachers can make use of their student's interest to make lessons more interesting. Some examples actives that would interest students are:

  • Networked literacy projects
  • Interactive storybooks or talking books
  • Use of reading management and intervention programs: Accelerated Reader 
  • Digital storytelling 
  • Using the internet for online resources 
  • Blogs
  • Video project
  • Discussion boards and threads 
- In order to integrate technology into literacy instruction, teachers need to know how  incorporate technology into the curriculum 

Technology Integration Strategies for ELA
  • Teaching decoding skills - "sounding out"
  • Developing reading strategies that develop fluency, phonics, comprehension and vocabulary skills using:
          - software and online systems
          - Reference resources
          - Electronic devices
  • Creating daily teacher activities
- Even with technology being incorporated into ELA curriculum.  It is still imperative that educators teach their student the Writing Process:
  • Prewriting 
- electronic outlining 
- concept mapping software
  • Drafting
  • Revising / Editing 
  • Publishing - paper and electronic 

Chapter 8: Integrating the Internet into the Curriculum

The three general application categories of "telecollaboration": 
  1. Interpersonal exchanges - the use of technology for students to communicating one another and teachers
  2. Information collection and analysis - the use of data collections that provide data and information 
  3. Problem Solving - student-oriented and cooperative problem solving projects
Activity structures - all these structures fall under the three general applications of telecollaboration: 
  • electrical pen pals
  • electronic mentoring
  • electronic publishing
  • problem-based learning 
  • social action projects 
  • group product development 
Integration Strategies: 
  • Support for student research 
  • motivation for writing 
  • practice for information literacy skills
  • visual learning problems and solutions
  • development of collaboration skills 
  • multicultural experiences 
Website Support for Learning: 
  1. Project overview, announcement and application - using a site to introduce the goals and purpose of an activity 
  2. Tutorial instruction - the use of websites that can provide actual instruction or information 
  3. Information summaries and exchanges - websites that allow students to collect and share information with others 
  4. Communication and support - a virtual meeting place for student support and communication 
  5. Displays of past and current student work - publication of examples, assignments and etc. 
  6. Project development centers 
- A single website can address one or more of the above functions


Authoring Tools: 

  • Dreamweaver
  • Flash - Adobe 
  • HTML
  • Java
  • Applets
  • VRML
  • PERL
- these authoring tools allow users to write and create websites without having to write actual code. 

Web Page Development and Evaluation: 
  1. Development Software
  2. FTP Software
  3. Server to house the website
- The use of these resources provides etchers and students to create their own websites or web pages. These can be created one of two ways: 
  • creating the website / web page from scratch
  • Using existing pages and modifying them
Evaluation: 
  • Is the website /page well organized and structured
  • Is the text clear and easy to understand 
  • Is the website / page visually pleasing and easy to look at 
  • Is the website / page easy to navigate - can the user get the homepage in three clicks or less

Wednesday, April 25, 2012

Chapter 7: Distance Learning Tools and the Role of the Internet in Education

Communicating with the Internet
  • Email
  • Blogs and Bulletin Board
       - these types of communication allow users to communicating with one another by posting and sharing discussion topics, information and conversations. Users have the capability to comment on what is "posted". 
  • Chatrooms, IM & video conferencing 
  • Cyber collaboration and Avatar spaces:
      - these sites allow for what is referred to as "interactive faction" and role play. These programs provide the user with a more interactive and visual method of learning. 



Learning with the Internet: 


Technological tools for learning:
  • Fax and postal mail
  • Audio/ telephone conference
  • Video conferences 
  • Course management systems example: Blackboard, Moodle etc 
  • Site capturing software: site whacking 
  • Intranets
  • Electronic whiteboards/ SMART boards 
Methods for learning: 

- DL (Distance Learning) has taken learning and education beyond the classroom and has created a culture in which learning can be done on a more global level. 
  While DL learning does not always replace the typical classroom setting. Online learning has bee configured to meet the needs of the student in the following 4 ways: 
  1. Individual lesson plans:enhance the face-to-face curriculum. 
  2. Online lesson enhancements: 
  3. Completely online courses and curriculum:face-to-face curriculum is completely supplemented.
  4. All-inclusive online course/curriculum:the content of the course can incorporate all three methods of DL methods. 
DL Activities: 
  • Using online information to help teach themselves and their students 
  • The use of website resources to create curriculum/lessons 
  • Grade specific virtual courses and programs
Issues with education and the Internet: 
  • Digital Divide - the haves vs. the have not's 
  • Students spending too much time with technology and not enough time developing social skills 
  • The reforming of education and teaching methods; concern and optimism about DL ability to uphold the traditional teaching methods. Optimism about the increased access to a quality education. 
  • Concern with the overall structure of courses and programs including: curriculum alignment, teacher certification, accreditation, funding and negative consequences. 

                            V.S 
Signs of Effective DL: 

  • courses and programs that are well designed and planned to meet the needs of the student, as well as, the goals/standards of the lesson 
  • Engages students in interactive and collaborative actives
  • A well established and interactive learning community 
  • Effective assessment strategies 



Tuesday, April 24, 2012

Chapter 6 : Teaching with Multimedia and Hypermedia.

Hypermedia vs. Multimedia
Multimedia: a combination of medias  i.e., graphics photos, sound, animation etc.

Hypermedia: "linked" or interactive media. The capability to conduct a search on one, key topic and be given "linked" information regarding related topics.

Hypermedia Systems included: 
  • CD-ROMs (compact disc-read only memory) 
  • DVDs (Digital versatile discs
  • IVDs (Interactive Videodiscs )
Benefits of Hypermedia in Education: 
  • Increased motivation - encourages students to be proactive learners
  • Flexible learning modes - draws on student's diverse learning needs and skills
  • Development of creative and critical thinking skills - leaners (students and teachers) are constantly make decisions and evaluating their progress
  • Improving writing and process skills - encourages multidimensional thinking, different perspectives regarding the writing process and organization.
Commercial Hypermedia Software Packages: 
  • Instructional Software - tutorials, drills, problem solving, simulation, instructional games
  • Interactive Books and ebooks 
  • Reference Materials - Encyclopedias, newspapers/ newsletters etc. 
Recent Developments in Hypermedia Systems: 
  • Web 2.0 - users as designers
  • Convergence of offline - (discs) and online (Internet) development 
  • Increasing ease of use
Hardware Requirements: 
  • Computers - keyboard, mouse and monitor
  • Digital camera 
  • Scanners
  • Video digitizers
  • Camcorders and other video input 
Development procedures and authorizing skills: 
  • Look to see what has already been done   
  • Research 
  • Storyboard - organize 
  • Individual frame development 
  • Add script
  • Revise 
Skills: 
  • Media literacy 
  • ability to use music and art
  • knowing what graphics to use and when to use them 
  • creative and critical thinking 
Presentation Software: 
  • classroom presentations - guided note taking 
  • practice screens 
  • assessments 
  • powerpoint or keynote presentations - presented by student and teachers 
Classroom Possibilities: 
  • Blogs
  • Wiki pages
  • social networking 
  • podcasts
  • video/ photo sharing 
  • e-portfolios 

Wednesday, April 18, 2012

Chapter 5 Teaching with Software Tools: Beyond the Basic Programs



Materials Generators

    Desktop Publishing
    Test and Rubric Generators
    Worksheet and Puzzle Generators
    Individualized Education Program (IEP) Generators
    Graphic Document Makers
    PDF and Forms Makers

Data Collection and Analysis Tools
    Electronic Gradebooks
    Statistical Packages
    Student Information Systems (SIS)
    Computer - managed Instruction (CMI)
    Computer - Based Testing Systems
   - Example: SAT's & GRE's
    Student Response Systems

Graphic Tools
    Adobe Illustrator & Adobe Flash
    Editing: Adobe Photoshop
    Clip Art

Planning and Organizing Tools
    Outlining
    Concept Mapping
    Time management i.e., calendars

Content Area Tools
    Music editors and sequencers
    Interactive stories / Electronic Books
    Accelerated Readers
    Living Books

Math and Science
    Probeware/microcomputer-based lab (MBL) - technology tool for math and science
-  Graphing Calculators